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Job Description
About the Role
HYS Games is seeking a talented 3D Environment & Track Artist to craft immersive worlds and competitive racing courses for our upcoming hero-driven combat racing project. You will be responsible for designing stylized, painted environments and building dynamic point-to-point tracks that deliver both gameplay clarity and visual impact.
Responsibilities
- Environment Art
- Create stylized, hand-painted environments aligned with the project’s artistic direction.
- Build modular assets (props, structures, terrain features) optimized for Unity HDRP.
- Paint and texture environments to a polished, cohesive standard without external handoff.
- Track Design & Modeling
- Build point-to-point racing tracks that work seamlessly with environments that change dynamically during gameplay.
- Ensure track design and environment harmonize together, supporting both racing flow and combat opportunities.
- Maintain consistent track standards across all designs in terms of layout, readability, and technique.
- Integrate unique landmarks, hazards, and shortcuts into course designs.
- World Building
- Assemble environments and tracks into cohesive, playable levels.
- Balance aesthetic presentation with gameplay needs (clarity, pacing, spectacle).
- Collaborate with game designers to ensure track flow supports competitive play.
- Collaboration
- Work with technical artists and Unity developers for efficient asset integration.
- Partner with the Art Director to maintain stylistic and tonal consistency across environments.
Job Requirements
Requirements
- Strong portfolio demonstrating environment modeling and track/world design for real-time games.
- Proven ability in hand-painting and texturing environments (stylized surfaces such as asphalt, terrain, structures).
- Proficiency with industry-standard tools (Maya/Blender, ZBrush, Substance Painter, Unity).
- Solid understanding of scale, composition, and gameplay readability in environments and tracks.
- Experience optimizing environments for real-time performance (polycount, textures, LODs).
- Strong ability to collaborate and iterate with a multidisciplinary team.
Nice to Have
- Experience designing environments for vehicle-based or racing games.
- Familiarity with Unity’s lighting, shaders, and environment workflows.
- Background in culturally inspired environment design.
- Passion for racing, action, or competitive multiplayer games.
What We Offer
- The opportunity to shape tracks and worlds in a fresh, genre-blending project.
- A creative, collaborative, and ambitious studio environment.
- Flexible working setup (remote-friendly).
- Competitive compensation based on experience.