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Unity Technical Artist

HYS Games
Sheikh Zayed, Giza
HYS Games  logo

Unity Technical Artist

Sheikh Zayed, Gizaposted 44 minutes ago
1 open position
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Job Details

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Job Description

About the Role

HYS Games is looking for a Unity Technical Artist to bridge the gap between art and engineering on our upcoming hero-driven combat racing project. You will ensure our heroes, vehicles, and environments look stunning in Unity HDRP while maintaining high performance for fast-paced multiplayer gameplay. This role requires both technical expertise and artistic sensitivity — enabling the team to push visual quality while keeping everything game-ready.

 

Responsibilities

  • Technical Art & Pipeline
    • Develop and maintain efficient pipelines for characters, vehicles, and environments.
    • Optimize assets (textures, shaders, rigs, LODs, lighting) for real-time performance.
    • Troubleshoot asset integration issues and provide technical solutions to the art team.
  • Animation Systems
    • Animate characters and objects kinematically (IK & FK) and dynamically as required.
    • Use skeleton masks to blend animations and create flexible state-driven motion.
    • Support artists in implementing expressive, responsive animation setups.
  • Simulation & Prototyping
    • Simulate and build playable mockup scenes to test features before full integration.
    • Create multiplayer test setups for combat, racing, and chasing mechanics.
    • Provide a technical playground for developers and artists to iterate quickly.
  • Shaders & VFX
    • Create custom shaders and effects in Unity HDRP (Shader Graph, VFX Graph, particles).
    • Support dynamic effects for vehicles, weapons, and combat (e.g., sparks, trails, boosts).
    • Ensure effects match the project’s semi-realistic, stylized art direction.
  • Collaboration
    • Work closely with 3D artists, designers, and programmers to ensure smooth asset integration.
    • Partner with the Art Director to maintain stylistic consistency and technical feasibility.
    • Share knowledge, tools, and best practices with the wider team.

Job Requirements

Requirements

  • Proven experience as a Technical Artist in Unity (HDRP experience highly preferred).
  • Strong knowledge of real-time rendering, shaders, lighting, and optimization.
  • Proficiency in Unity, C#, and common DCC tools (Maya/Blender, Substance).
  • Experience with animation systems (IK, FK, skeleton masks, blending).
  • Ability to build mockup scenes for prototyping gameplay and multiplayer features.
  • Excellent problem-solving and cross-discipline communication skills.

Nice to Have

  • Experience with competitive multiplayer or racing games.
  • Familiarity with Unity’s animation controller workflows and Mecanim.
  • Background in VFX or rigging support.
  • Passion for pushing visual fidelity while maintaining performance.

What We Offer

  • The opportunity to shape the technical backbone of a high-speed, hero-driven project.
  • A collaborative and ambitious studio environment.
  • Flexible working setup (remote-friendly).
  • Competitive compensation based on experience.

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