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3D Artist - Unreal Engine Jordan

TransformologyXR
Amman, Jordan
posted 4 years ago
24Applicants for2 open positions
  • 2Viewed
  • 0In Consideration
  • 0Not Selected
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Job Details

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Job Description

This is an ideal role for candidates who are new to the games and 3D industry and looking to gain valuable experience in a growing start-up.

You should be open to new ideas and methodologies, keen to develop your skills in a production-led environment, as well as being an individual who wants to be part of a diverse and creative team.

Your role is to assist with the production of high-quality interactive 3d content for a real-time visualization product in Unreal Engine. You will help the development team in the generation of 3D assets using a number of 3D production software as well as creating interactive experiences in Unreal Engine 4 (UE4) using blueprints and scripts.

Areas for Impact

  • You will work within a close-knit, talented creative team to produce inspiring results with rapid development cycles.
  • Working as part of a small but growing team of developers and 3D creative artists.
  • We are building a working environment where developers and artists can flourish and where creativity, collaboration, and learning are key
  • You will work closely with creative leads, designers, artists, and programmers to create high-quality interactive models and assets, leveraging the next generation of gaming and real-time visualization technology.

Job Requirements

We'd like to hear from you if you identify with the following:

  • You have good 3d modeling skills, both high-resolution and game-ready.
  • You have a good understanding or the desire to learn to create interactive experiences in UE4 using blueprints and scripts.
  • A fundamental understanding of how to import and set up assets in UE4.
  • Demonstrable texturing skills and a preliminary understanding of shaders and their best uses.
  • An understanding of the size, scale, and weight of the object being modeled and the best ways to translate real-world assets to something which works in a virtual space.

Core skills and competencies in one or more common content creation packages:

  • Unreal Engine (UE4), Autodesk, Maya, Zbrush, Substance Painter, DCC tools (Blender, 3D Max) and Quixel
  • Curious and driven to learn new skills and abilities.
  • A good portfolio that demonstrates your abilities.
  • While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. 
  • If you identify with the team and mission, but not all of our requirements, then please still apply!!

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