3D Environment Artist
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Job Details
Skills And Tools:
Job Description
Design realistic 3D environments based on provided references and sketches.
Work closely with the design team to conceptualize and model characters from original art and photographs.
Using Zbrush, substance painter or similar programs, create and refine props and textures,
Prepare assets and entire levels and environments within Unreal Engine 4.
Work within the game engine to preview optimize and polish models to a quality bar and visual direction as set by Lead Director.
Job Requirements
Excellent modeling and texturing skills.
Design and create new assets based on references.
Excellent skills in Zbrush, 3D Studio Max or Maya, Photoshop, and Substance Painter.
Ability to create highly realistic materials in UE4.
Ability to create lighting and shading in UE4 to complete levels.
Experience with UVs, Skinning, and Rigging.
Use diagnostic tools to examine content to optimize the level.
Strong communication skills and ability to work in a team.
Proficiency in the English language is preferred.
A link to an online portfolio is required.