3D Designer
SYFT -
Cairo, EgyptPosted 3 years ago95Applicants for2 open positions
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- 0In Consideration
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Job Details
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Job Description
- Produce models according to the Lead's directives to better understand their limits and deadlines
- Understand project limitations, milestones, and risks and work accordingly
- Become familiar with graphic references to understand the artistic director's intentions
- Create efficient and rig friendly low polygon models for the game integration
- Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine
- Provide proxy models for game integration
- Model rough characters in 3DS Max, taking into account skeletal proportions to set a basis for character structure
- Texture using Photoshop to apply and give colour to characters and generating normal maps to create texture
- Address critiques from Lead Artist and Art Director and make revisions on time
- Export models and textures into engine and make sure they work correctly
- Touch-up textures after engine integration to optimize quality
- Clean up scanned data
- Carry out other related tasks
Job Requirements
- A minimum of 3-5 years' experience in modeling and texturing highly realistic characters using 3ds Max or Blender and Photoshop (or equivalent 3D and 2D programs)
- Experience in production
- A killer portfolio. Show us your best, Not everything