VK
Varun Kumar
Sr. Unity Developer at Madvr
Work Experience
Madvr
Mar 2025 - Present -6 months
- Job Details:Collaborated with UX designers and medical professionals to map accurate surgical workflows and instrument usage, ensuring alignment with clinical protocols. Developed interactive surgical tool mechanics using Unity’s configurable joints, Rigidbody, and physics components to simulate realistic tool dynamics and tactile feedback. Designed lifelike skin incision effects with Shader Graph, Line Renderer, and Spline Renderer, enhancing the realism of scalpel interactions. Integrated the AutoHand VR toolkit to enable anatomically accurate hand poses and intuitive tool-grasping for each surgical instrument. Built guided and error-based simulation modes with real-time analytics, performance tracking, and feedback loops, enabling learning-by-doing and skill correction. Implemented collaborative multiplayer simulations using Photon PUN and Photon Voice, enabling multi-user surgical training with synchronized voice and actions. Engineered high-fidelity VR training modules in Unity3D and C#, with modular frameworks for patient interaction and equipment handling, cutting development time by 50% and significantly reducing training costs.
Ariumsoft
Oct 2021 - Mar 2025 -3 yrs, 5 months
- Job Details:Engineered mixed reality (MR) solutions for real estate using Magic Leap and Unity3D, integrating advanced 3D modeling and interactive elements to enhance buyer decision-making, resulting in a 75% improvement in client retention. Built a webAR painting tool using 8th Wall and JavaScript, reducing load times by 1.5 seconds and boosting user interaction by 30%. Developed an AR educational app using Vuforia and C#, creating gamified learning modules with real-time feedback, which boosted student engagement by 40% and improved course completion rates. Created a mobile AR trekking guide app with Unity and GPS integration, utilizing geolocation data to provide users with real-time navigation and points of interest, improving user ratings by 15%. Engineered an AR interior design app using Unity and Blender, enabling real-time material swapping and room scaling, leading to increased customer satisfaction and retention. Developed a responsive web application with ReactJS, HTML/CSS, and RESTful APIs, ensuring cross-platform performance and reducing bounce rates. Built a WebGL-based 3D product configurator using Unity and C#, enabling real-time model customization in browsers and improving client engagement by 35%. Built a Python-powered AR data pipeline to process user interactions and session metrics from webAR and Unity apps, enabling real-time analytics and improving feature optimization based on user behavior insights.
Elorce Industries
Mar 2020 - Sep 2021 -1 yr, 6 months
- Job Details:Developed AR/VR simulations for education and cultural sectors using Unity and Azure Spatial Anchors, improving retention and comprehension by 20–35%. Created immersive chemistry labs, VR trivia games, and anchored AR artifacts in collaboration with domain experts.
Zinn Software
Apr 2019 - Feb 2020 -10 months
- Job Details:Built multiplayer and AR games in Unity using Photon and ARKit, including a hit Ludo game and physics-driven AR experiences with high user retention. Developed procedural 2D tank game and mobile water physics game, reaching over 10k daily active users.
Education
Bachelor's Degree in Electrical and Electronics Engineering
Visvesvaraya Technological UniversityJan 2014 - Jan 2018 - 4 yr
High School
kendriya vidyalayaJan 2011 - Jan 2013 - 2 yr
Languages
English
Fluent