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Technical Artist

VRapeutic
Abdeen, Cairo
Posted 3 years ago
15Applicants for1 open position
  • 8Viewed
  • 2In Consideration
  • 2Not Selected
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Job Details

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Job Description

This is an opportunity to join a fast-growing, multidisciplinary team, that is built on the values of innovation, empathy, mastery, transparency, and respect—a few pivotal and core values for a science-based startup that aims at impacting people’s lives positively.

VRapeutic is on the lookout for a proficient Technical Artist. You are expected to be collaborating with a team of 3D modelers, VR developers, quality assurance and testing professionals, and a project manager. While coordinating with the rest of the team, you will be focusing on implementing technical art features and helping the art content production team realize their vision while keeping 3D art assets optimized in order to run efficiently on diverse platforms with varying computational capabilities.

Responsibilities:

  • Work with 3D modelers and VR developers on the creation of computationally optimized 3D art assets
  • Establish and maintain technical benchmarks for the production pipeline
  • Implement format-agnostic art optimizations using Blender, with efficient handling for glTF files
  • Create and maintain technical documentation
  • Share with the other artists best-practices and new tools
  • Identify and realize art-pipeline optimizations and automations
  • Implement light baking in Blender
  • Provide technical support for the art content production team in troubleshooting and day-by-day production issues
  • Supervise the integration and validation of art optimization with Unity and three.js
  • Implement technical art features with the help of the programming team
  • Create and maintain technical documentation
  • Share with the other artists best-practices and new tools

Advantages and Perks

  • Flexible working hours and working venue
  • Office in downtown Cairo, very close to diverse amenities
  • Professional development and online courses/specializations covered by VRapeutic

Job Requirements

Requirements

  • 3+ years of professional experience in modeling and art tools (Blender, 3DS Max, Autodesk Maya, etc.)
  • 2+ years of professional technical art experience using Blender with Unity as the gaming engine, with a thorough understanding of their best practices and core principles, in addition to experience with popular art optimization workflows
  • Experience in high and low-poly modeling, unwrapping, baking, texturing, and level art
  • Knowledge in the following technical art areas: Shading, Scripting, Lighting, Rendering, and Physics Simulations.

Presumed Personal Skills:

  • Strong written and spoken communication skills in Arabic and ENGLISH
  • Strong self-learning skills
  • Self-motivation and work-ownership attitude
  • Sustained attention to details
  • Working Effectively within teams and in office
  • We do not believe in using Toggle and its alternatives, expecting your ability to consistently work towards timely deliveries.

Nice to have:

  • Experience with three.js
  • Training and tutoring skills

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