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3D Designer

SYFT
Cairo, Egypt
Posted 3 years ago
95Applicants for2 open positions
  • 7Viewed
  • 0In Consideration
  • 0Not Selected
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Job Details

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Job Description

  • Produce models according to the Lead's directives to better understand their limits and deadlines
  • Understand project limitations, milestones, and risks and work accordingly
  • Become familiar with graphic references to understand the artistic director's intentions
  • Create efficient and rig friendly low polygon models for the game integration
  • Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine
  • Provide proxy models for game integration
  • Model rough characters in 3DS Max, taking into account skeletal proportions to set a basis for character structure
  • Texture using Photoshop to apply and give colour to characters and generating normal maps to create texture
  • Address critiques from Lead Artist and Art Director and make revisions on time
  • Export models and textures into engine and make sure they work correctly
  • Touch-up textures after engine integration to optimize quality
  • Clean up scanned data
  • Carry out other related tasks

Job Requirements

  • A minimum of 3-5 years' experience in modeling and texturing highly realistic characters using 3ds Max or Blender and Photoshop (or equivalent 3D and 2D programs)
  • Experience in production
  • A killer portfolio. Show us your best, Not everything

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