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Unreal Engine Developer - 3D Artist

TransformologyXR
Cairo, Egypt
Posted 3 years ago
54Applicants for1 open position
  • 14Viewed
  • 0In Consideration
  • 0Not Selected
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Job Details

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Job Description

This is an ideal role for candidates who are new to the games and 3D industry and looking to gain valuable experience in a growing start-up.

You should be open to new ideas and methodologies, keen to develop your skills in a production-led environment, as well as being an individual who wants to be part of a diverse and creative team.

Your role is to assist with the production of high-quality interactive 3d content for a real-time visualization product in Unreal Engine. You will help the development team in the generation of 3D assets using a number of 3D production software as well as creating interactive experiences in Unreal Engine 4 (UE4) using blueprints and scripts.

Areas for Impact

  • You will work within a close-knit, talented creative team to produce inspiring results with rapid development cycles.
  • Working as part of a small but growing team of developers and 3D creative artists.
  • We are building a working environment where developers and artists can flourish and where creativity, collaboration, and learning are key
  • You will work closely with creative leads, designers, artists, and programmers to create high-quality interactive models and assets, leveraging the next generation of gaming and real-time visualization technology.

Job Requirements

We'd like to hear from you if you identify with the following:

  • You have good 3d modeling skills, both high-resolution and game-ready.
  • A fundamental understanding of how to import and set up assets in UE4.
  • You have a good understanding or the desire to learn to create interactive experiences in UE4 using blueprints and scripts.
  • Demonstrable texturing skills and a preliminary understanding of shaders and their best uses.
  • An understanding of the size, scale, and weight of the object being modeled and the best ways to translate real-world assets to something which works in a virtual space.

Core skills and competencies in one or more common content creation packages:

  • Unreal Engine (UE4), Autodesk, Maya, Zbrush, Substance Painter, DCC tools (Blender, 3D Max) and Quixel
  • Curious and driven to learn new skills and abilities.
  • A good portfolio that demonstrates your abilities.

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. 

If you identify with the team and mission, but not all of our requirements, then please still apply!!

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