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Job Description
- Create, edit, and optimize realistic detailed 3d environments based on the game design vision.
- Create a variety of models (structures, terrain, props) from photo reference and concept
- Understand the requirements and constraints of the game design, engine and platform creatively solve challenging budget and technical limitations to ensure effective implementation of evocative environments
- Collaborate with team members of other disciplines (e.g. programming) to make needed adjustments to the production pipeline and art assets.
- Receive feedback and requests from other team members and producer.
- Communicate with team members on the potential solutions and implement them.
- Make adjustment to the art assets.
- Quickly learn and adapt to new tools, processes, and pipelines
Job Requirements
- 3 year or more experience in texturing & low poly modeling for architecture & buildings.
- A professional portfolio demonstrating architectural fundamentals & Artistic
- Expert knowledge of maya, 3ds Max, V-Ray 3.x, and Photoshop, Railclone, Zbrush, and Photoshop.
- Maintain a materials document that shares insights to the team on how to tackle and refine materials.
- Demonstrated knowledge of lighting, camera, composition, modeling, materials, and color theory.
- Results-oriented self-starter with a strong artistic vision
- Effective verbal and written communication skills, with a basic
- Self-motivated and proactive. Exceptional problem solving skills.
- Excellent interpersonal and communication skills.
- Proven ability to work successfully within and across teams.