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Job Description
- Creating buildings, and environments, based on the game design vision, under art director's supervision.
- Collaborate with team members of other disciplines (e.g. programming) to make needed adjustments to the production pipeline and art assets. Receive feedback and requests from other team members and producer.
- Communicate with team members on the potential solutions and implement them.
- Collaborate with external partners and clients.
- Receive feedback and requests from clients and make adjustment to the art assets.
Job Requirements
- With 3 year or more experience in texturing & low poly modeling for architecture & buildings.
- Online gaming experience is preferred
- Maya is a must
- 3d max is a plus
- 3D & 2D Animation & rigging is aplus
- UI design is a plus
- Unity3D & Unreal knowledge is a plus