3D Game Artist (3D Max)
4 DEVE -
Mohandessin, GizaPosted 5 years ago49Applicants for2 open positions
- 32Viewed
- 0In Consideration
- 0Not Selected
Job Details
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Job Description
We are looking for a highly skilled individual with strong 3D modelling skills and an additional mix of animation and 2D, 3D abilities. Strong experience of Solid Modelling in 3D Max required.
A strong portfolio demonstrating the wire-frames and texture maps is important when applying for this role.
You will have the ability to model and texture quickly and efficiently and a good knowledge of optimization is preferred but not essential. The selected candidate will ideally have previous experience working on similar projects.
Main Duties:
- Work to conceptualize new and original artistic directions for games and similar software.
- Create high-quality 3D assets for games.
- Create high-quality 3D animated characters.
- Create both 2D and 3D environments (still and animated).
- Balance quality with efficiency when working under tight deadlines.
- You will also be required to pitch into projects undertaken by our graphic design departments who will occasionally need 3D expertise.
Job Requirements
- Ability to work in a team as well as individually
- Ability to provide a high attention to detail.
- Good modeling skills using Maya 3D, 3DS Max, Blender or ZBrush
- Good animating skills using any 3D program.
- Good 2D and texturing skills.
- Experience of using 3D Studio Max (2015 and above preferable)
- Experience with Adobe Photoshop (CS2 or above)
- Excellent texturing ability.
- A great eye for detail, colour, composition and lighting.
- Experience in basic animation techniques.
- A great portfolio, demonstrating differing styles.
- Project planning and time management skills.
- Good communication skills.