Job Details
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Job Description
Clouds Software Solutions is hiring 3D Modeler/Rigger/Animator for a full-time job in the company's branch located in Cairo, Egypt.
Responsibilities:
- Collaborate closely with developers, designers, testers, product managers, and stakeholders.
- Set realistic time estimations and completing them on time.
- Set-up characters and props with skeletons and deformers.
- Provide technical direction on models, so that by the time a model reaches the rigging phase it meets the technical requirements needed for the highest level of rigging and skinning.
- Ability to create rigs that allow for a full range of movement, with a logical, easy to use, and well thought out control structure.
- Creating high-quality rigging and skinning for CG models.
- Continually keep updated with the latest changes and technologies in industry’s standards.
Benefits:
- Paid sick days: 15 days/year.
- Paid vacation days: 30 days/year.
- Health insurance.
Job Requirements
Qualifications:
- 4+ years of professional experience in the industry.
- Fluent English language skills (Speaking, writing, and reading).
Skills & Experience:
- A strong understanding of animation and modeling workflows.
- A strong understanding of human and animal form and bio mechanics.
- Excellent knowledge of Maya, with a strong understanding of the dependency graph, utility nodes, and the use of expressions.
- A working knowledge of MEL is preferred.
- A working knowledge of Python is a must.
- Knowledge of the C API is not required but is a distinct advantage.
- A general understanding of the principles of animation.
- Must be able to think like an animator when considering how rigs will move.
- Knowledge of character kinematics, deformations, and topology.
- Knowledge of character pipeline and workflow techniques.
- Knowledge of generating cloth/hair rigs and create art directed shot simulations.
- In-depth experience with creating and maintaining high-end character rigs
- A strong foundation in character animation and anatomy.
- Experience with facial anatomy and rigging is an advance.
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