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Job Description
Unity Technical Artist
- We're looking for a Unity Technical Artist for a large-scale entertainment project using the Unity Game Engine.
- The ideal candidate will come with extensive Unity experience.
- They will work within our Immersive team to support development utilizing game engine technology within the Gaming and Social Tool.
- An emphasis is placed on technical artists with particular knowledge of Lighting and FX work inside Unity.
Responsibilities:
- Contribute to building amazing environment experiences Unity
- Support the art team with exporting Art Content (Environments, Props, Animations) from Maya/3D Max to Unity
- Lighting and Shading scenes and assets in Unity
- Using Unity’s particle system to design and create FX
- Create and debug shader and materials graphs throughout production
- Working with Unity’s animation system, including controller & state machines
- Support the development team with level implementation in Unity
- Provide the art team with guidelines for art content creation for Unity
- Work with the art team to make levels efficient and meet run-time performance requirements
- Help to improve technical pipelines and FX creation techniques/tools
- Document, prototype, and improve the art pipeline (desirable)
Job Requirements
Essential Skills:
- Must have Inside out knowledge of Unity for 3D
- Proficiency working with Maya asset workflows between Maya/3D max and Unity
- Must have experience with Lighting and Shading in Unity
- Must have experience with particle system in Unity
- Experience creating functional levels in Unity
- Understanding of the PBR workflow and working with Textures for look development
Desirable Skills and Experience:
- Coding in Python, particularly for Maya to help with tools to improve workflow
- Experience producing pipeline tools for Maya and Motion Builder
- Experience with character rigging for Unity mechanism
- Experience with mobile development is a big plus
- Experience with performance profiling in Unity
- Experience writing tools and UI panels for Unity
- Proven games industry experience, with a Technical Artist credit on at least one published title
- Experience with the Substance suite and Substance Automation Tools