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Unity Technical Artist

TANTUMSOFT FZCO
Maadi, Cairo
Posted 6 years ago
17Applicants for1 open position
  • 15Viewed
  • 1In Consideration
  • 8Not Selected
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Job Details

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Job Description

Unity Technical Artist

  • We're looking for a Unity Technical Artist for a large-scale entertainment project using the Unity Game Engine.
  • The ideal candidate will come with extensive Unity experience.
  • They will work within our Immersive team to support development utilizing game engine technology within the Gaming and Social Tool.
  • An emphasis is placed on technical artists with particular knowledge of Lighting and FX work inside Unity.

Responsibilities:

  • Contribute to building amazing environment experiences Unity
  • Support the art team with exporting Art Content (Environments, Props, Animations) from Maya/3D Max to Unity
  • Lighting and Shading scenes and assets in Unity
  • Using Unity’s particle system to design and create FX
  • Create and debug shader and materials graphs throughout production
  • Working with Unity’s animation system, including controller & state machines
  • Support the development team with level implementation in Unity
  • Provide the art team with guidelines for art content creation for Unity
  • Work with the art team to make levels efficient and meet run-time performance requirements
  • Help to improve technical pipelines and FX creation techniques/tools
  • Document, prototype, and improve the art pipeline (desirable)

Job Requirements

Essential Skills:

  • Must have Inside out knowledge of Unity for 3D
  • Proficiency working with Maya asset workflows between Maya/3D max and Unity
  • Must have experience with Lighting and Shading in Unity
  • Must have experience with particle system in Unity
  • Experience creating functional levels in Unity
  • Understanding of the PBR workflow and working with Textures for look development

Desirable Skills and Experience:

  • Coding in Python, particularly for Maya to help with tools to improve workflow
  • Experience producing pipeline tools for Maya and Motion Builder
  • Experience with character rigging for Unity mechanism
  • Experience with mobile development is a big plus
  • Experience with performance profiling in Unity
  • Experience writing tools and UI panels for Unity
  • Proven games industry experience, with a Technical Artist credit on at least one published title
  • Experience with the Substance suite and Substance Automation Tools

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